AI Insights · Timothy · March 2024
Top 5 Sandbox Games on iOS in South America: Q1 2024
In Q1 2024, the top sandbox games on iOS in South America, as reported by Sensor Tower, included notable performances from Roblox, Minecraft, Habbo - Original Virtual World, Terraria, and Growtopia.
In Q1 2024, the top sandbox games on iOS in South America demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the data provided by Sensor Tower.
Roblox from Roblox Corporation saw a dynamic quarter. Weekly revenue peaked at approximately $357K in early January and showed fluctuations throughout the quarter, ending at around $285K in the final week of March. Downloads started strong with 131K in the first week but gradually dipped to a low of 79K in early March before rebounding to 99K by the end of the quarter. Active users remained consistently high, starting at 1.5M and closing the quarter at 1.52M.
Minecraft from Mojang maintained steady revenue during the quarter, peaking at $50K in late January and hovering between $33K and $46K for the rest of the period. Downloads fluctuated slightly, with the highest being 2K in late January and the lowest at 1.5K in mid-March. Active users showed a slight decline from 189K at the start to 178K by the end of March.
Habbo - Original Virtual World by Sulake Corporation Oy experienced a significant drop in weekly revenue, starting at $14.7K in early January and falling to around $335 by the end of March. Downloads mirrored this trend, beginning with 1.8K and ending with 1.2K. Active users, however, showed more resilience, starting at 11.9K and peaking at 14.6K in late February before stabilizing around 13.9K.
Terraria from 505 Games (US), Inc. had a relatively stable performance. Weekly revenue varied between $1K and $1.4K, with a peak in early January and a slight dip towards mid-March. Downloads remained consistent, ranging from 97 to 136 per week. Active users showed minor fluctuations, averaging around 950 throughout the quarter.
Growtopia by Ubisoft had the lowest numbers among the top five. Weekly revenue trended upward towards the end of the quarter, starting at $866 and peaking at $843 in mid-March. Downloads were minimal, with a notable peak of 10 in early January but mostly staying below 5. Active users showed a decreasing trend, starting at 25 and dropping to 10 by early March.
For more detailed insights and trends, visit Sensor Tower.